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Viewing entries tagged with 'gaming'

1 Oct 2012 by Stoo

LD24

Last month I had another attempt at Ludum Dare. My first attempt was for LD23 and I failed miserably. This was due to under estimating how long the level design would take and an overly ambitious artworking concept.

31 May 2012 by Stoo

MonoTouch and OpenGL: Really Rendering Images

I realised when I started writing this article that the previous installment was called "Rendering Images" but only covered loading them... So this time I'll really talk about rendering images. In the previous articles we looked at preparing the device and setting the viewport and loading the image using UIImage.

20 Apr 2012 by Stoo

Ludum Dare

It's supposed to be a new TFI this week (and last week (and the week before)) but I've been a little too busy of late to put it together. My excuse this week is that I'm doing Ludum Dare this weekend and have been mainly focusing on prep work for that - by that I mean making sure I've got the tools for the job, the fuel for the job and enough rations that I don't have to leave the house until monday. Everything is ready and I'm all set to get started. I've set up a new Tumblr account so you can follow my progress.

30 Mar 2012 by Stoo

MonoTouch and OpenGL: Part 2 Rendering Images

Last time I talked about MonoTouch and getting started with OpenGL development on the iPhone. We got as far as preparing OpenGL for 2D development by setting up our view port size and co-ordinate space.

24 Feb 2012 by Stoo

MonoTouch and OpenGL

Recently I've been working a lot with MonoTouch from Xamarin and OpenGL ES, or rather the OpenTK bindings that come with MonoTouch.